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My Soul to Keep
Here on My Soul To Keep, we have a specific idea of what magic is, how it works and all things that pertain to it.
First and foremost, magic has always been a part of creation, old as time, ancient as the oldest of creatures. No one knows what came first - magic and its terrifying and awesome power, or the creatures who were capable of wielding it. As life, and the variety of flavors it came in, began to flourish, magic began to do the same. It evolved with these new creations and found its way into their blood and their very existence. From heavenly angels and insidious demons to the mythical members of the faerie, each in turn are blessed or cursed until each species in existence was touched by magic. All except humans, the final species, who remained untouched.
This means that all species except for humans are magical in some sense. The angels have heavenly powers, which they share with their fallen brethren. Demons possess demonic ones bastardized by a heavenly host cast out Heaven. One in particular, twisted by iniquity and sin and cursed by a witch a demon's bloodlust turned him into the father of the vampire race. The fae magic was born from nature, which evolved and spread, touching each of the spirits of nature in turn; including the most regal of the Sidhe. The moon cursed both born and bitten werewolves and the mythical hereditary Shapeshifters.
So what is Magic?
For Angels, Demons and the Fae, magic is innate, entirely a part of themselves. For Spellcasters, they are going beyond their innate magical abilities, tapping into ancient ley lines now overflowing with magic. Users of Magic have essentially unlimited possibilities for how they use their power, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. This does not mean they are all powerful. All magic users are subject to limitations. Every Spellcaster is born with the ability to scry (with mirrors, water or fire, each progressively harder than the last), make potions and possesses basic knowledge and sense of herbalism, although each spellcaster's ability in these areas differs. The High Coven members are masters of each area. Unlike angels, demon and the fae, spellcasters are also able to focus their magic and specialize.
How does Magic work?
Here on My Soul to Keep, magic works in a specific way. Magic occurs only in accordance with one's will -- in other words, intent is everything. If one focuses one's intent precisely enough (sometimes focus is not necessary, ie emotions), and manipulates the necessary energy, change will come about.
Limitations and Consequences of Magic
Magic cannot be used unlimitedly. In all cases, using magic results in a drain in one’s own energy and power. Additionally, since some magic heavily disrupts the natural world, nature itself will fight to restore balance, often resulting in unforeseen chaos or additional harm to the user. In addition to these, each power has its own limitation and more specific consequences.
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A type of magic which draws upon the elements all around us, from the air we breathe to the earth beneath our feet. Elemental magic can be fickle, its efficacy and stability largely dependent on a spellcaster’s emotional state; any significant loss of poise can result in an uncontrollable surge of power and the consequential exhaustion from channeling that much magic at once.
The ability to create, shape, and manipulate air, which is the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the earth. Since neither air nor the weapons/constructs/etc made formed with it can be seen with the naked eye, it makes for an invisible and versatile weapon very difficult to counter.
The user can shape and manipulate existing flora, such as wood, vines, plants, and moss – this also includes the smaller components of foliage such as leaves, seeds, fruits, and flowers. A spellcaster with the gift for agrokinesis can cause vegetation to grow at extraordinary rates, order trees, vines, and more to move, attack, or even rise from the soil and “walk”. With greater skill, a witch of this discipline may also be able to revive withered or dead plants and even manipulate the chemical properties of foliage (isolating healing compounds, effortlessly extracting toxins, etc).
A specialized form of hydrokinesis, anyone with this power can shape, control, and manipulate water in its solid state, specifically expressed as snow, hail, icicles, glaciers, pack ice and frost. With time and study, students of this discipline can learn to freeze the water in the atmosphere, pulling their weapons and constructs from what seems to be thin air.
A spellcaster gifted with electrokinesis can generate, shape, and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons). Control over electric fields, electric charges, electric currents, and electronics all fall under this ability's umbrella. Witches of greater skill or longer study may also find some capacity in electromagnetism.
A magical discipline which grants power over earth in many of its forms. Sand, stone, rock, lava, dirt, and various minerals are all materials which can be shaped, formed, and otherwise controlled via geokinesis. With a great deal of effort, even processed and artificial solids such as metal and glass can be manipulated.
Study in the art of hydrokinesis allows for the manipulation, control, and even weaponization of water. Some more advanced users will find some level of skill with steam, ice, and even rain in rare cases.
One of the most fickle and elusive elements to master, manipulation of light remains one of the most respected areas of study in the magical world. Those who possess this ability to manipulate visible light and, to a lesser extent, infrared and ultraviolet radiation.
Pyrokinetics can create, shape and manipulate fire. Study of this art is incredibly popular, its expression beautiful and impressive, but pain and death have followed many who underestimate the dangers associated with fire. Some spellcasters find themselves incapable of flame manipulation, but still manage to control heat waves with great skill.
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This type of magic is drawn from the human mind rather than magic existent in the earth and the elements. These abilities are an expression of the brain's capacity to exert its strength on the physical and metaphysical worlds. Such displays of power can come with very real physical consequences: headaches, nosebleeds, and even hemorrhages are not uncommon among the unskilled or unprepared. Given that these gifts' strength come from the human body, overuse and misuse can lead to anything from severe headaches to death.
The ability to see and manipulate the subtle, spiritual energy that radiates around each person or object is no small feat. Those in possession of this skill can use this enhanced perception to sense emotions, health, and even the spiritual strength of those around them. Devotees to this craft are able to increase their natural abilities, attract and repel the aura of others, search for specific people or things by tracking their energy, and, in the case of the particularly gifted, project their own energy outward in order to influence an individual or even a room. This ability is largely dependent on mood as different auras are stronger and weaker given one's emotional state.
The power to gain direct visual information through non-physical means. Clairvoyants can gather information about an object, person, location, or physical event through means other than their own physical sight via visions. This allows them to act when they are unable to use their eyes as well as granting them the ability to see past, present, and, on very rare occasions, potential future events as they actually occurred/occur/will occur. Users are able to sense spiritual/psychic beings.
Empaths can fully interpret and replicate the emotions, moods, and temperaments of others. Some users may learn to read emotional imprints left into environment or objects. With time and dedicated study, an empath's power can grow to include the manipulation of others’ emotions.
Witches who specialize in this art can create and manipulate illusions. Through dedicated study, illusionists can directly affect people's perceptions, causing their victims to see, hear, feel, smell, and/or taste things which do not actually exist. Depending on the level of skill, hallucikinetics can do anything from convince someone they saw a shadow to move for a moment to create an entire new existence within the framework of a person's mind. There are a small number of exceptionally gifted spellcasters with this talent that can even deal in psychosomatic illusions, but they are truly few and far between (and will require admin approval before they dabble in such things).
Power to perceive and communicate with spirits and those who are in the afterlife is the specialty of mediums. They can view the spirits of the deceased and communicate with them, even if they have possessed people or specially prepared objects. These otherworldly communicators are able to repel and chase spirits away from an area and may even view a visual conception of a spirit world in a trance given the right conditions and level of skill.
A mnemokinetic is capable of controlling the portions of the brain which deal with memory. This allows them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view the memories of others or even their own memories. They can wipe away certain events, perceptions, and rembrances to cause amnesia, discern and provoke nostalgia, and induce a psychic vision, replaying an altered memory as truth.
Power to perceive future events before they happen is a rare and potentially dangerous gift possessed by a small number of witches. Those who have this gift have the ability to foresee possible futures and observe what may happen from a spectator's point of view. As knowledge of the future invariably causes that future to be altered, visions of the future are subject to frequent change. While not capable of selecting futures freely or time travel, the spellcasters who specialize these skills may assist in possible courses of action.
A witch who specializes in this art can induce, manipulate, and enhance all aspects of sleep in themselves or in others, including dreams, daydreams, and nightmares. They can manipulate sleep patterns and induce instantaneous sleep on living subjects and can also induce perpetual insomnia, remove the need to sleep, or make a victim dreadfully tired all the time. Somnokinetics can cause a subject to sleep forever in a comatose-like state and can even determine how deep a sleep a target will experience. They can force anyone sleeping to wake up instantly.
Telekinetics can influence, manipulate, and move matter with their mind. Telekinesis is one of the basis of many superpowers that are based on the willful manipulation of the physical or metaphysical world, but true mastery of this power is often overlooked in favor of mastering others.
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These types of magic are incredibly rare. In order to utilize any of the following disciplines one would need to be part of a certain race or else a great and powerful magician. One would also need admin approval before creating any creature or spellcaster with any of the following abilities.
Dragons can sense, create, and manipulate weather (i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes). This includes the ability to generate various natural phenomena and control the intensity of the weather in any space from the inside of a room (at minimum) to the area of an entire neighborhood (at maximum).
Powerful creatures such as angels and great demons can control life on a cellular level, including but not limited to, genetic alterations and physical distortions or augmentations of biological functions. They can manipulate the very building blocks of life to induce biological healing, cause diseases like cancer, alter appearances, generate pheromones, and even increase or decrease physiological maturity.
Angels can manipulate the time in various manners. The basics include accelerating, slowing, stopping, and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels affecting an entire city. Since time exists and flows within space, the two are interrelated and by manipulating time one is basically distorting space proportionally. The effects of this relative distortion can vary, such as controlling time of a mere object or person may not affect the space they reside in, but to twist the time-stream of a region of space can cause the area itself to warp. Due to time existing in one space, manipulating it cannot affect another dimension.
This incredibly rare gift includes the ability to manipulate thoughts, mindsets, and upper brain functions of others. Mentokintics can render others unconscious, suppress their memories, and negate the use of abilities. Furthermore, many masters of this craft are capable of inducing an increase or decrease mental capacity, modifying minds to be agreeable, swaying sensations to induce altered perception, bestowing mental disorders, or breaking down mental barriers.
A necromancer's magical abilities revolve around manipulating corpses, the life-force of the deceased, and death itself. They can communicate with the deceased by summoning a target spirit as an apparition or raising them bodily for the purpose of divination, imparting to them the means to foretell future events or discover hidden knowledge. Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die. The human fear of death leads many to believe that this ability is inherently evil, but, as with anything else, that is not necessarily the case.
Telepaths can read or sense another person's thoughts, communicate with them mentally, and affect or even alter their victim's minds. Telepathy generally falls into one of two categories: telepathic communication (the ability to transmit information from one mind to another) and telepathic perception (the ability to receive information from another mind).